Mar 05, 2009, 12:14 AM // 00:14
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#1
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Ascalonian Squire
Join Date: Mar 2009
Guild: N/A
Profession: E/
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Smiteball?
Ok, ive seen multiple posts about Smiteball not the HH build. I mean the hero build. Ever link if seen for pvxwiki.com has been empty. Can someone post the build or a link to it. I want to see what the difference between what im running is.
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Mar 05, 2009, 12:59 PM // 12:59
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#2
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Desert Nomad
Join Date: Aug 2008
Guild: Fuzzy Physics Institute
Profession: E/
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Build Team PvE Smiteway.
Is that what you're looking for? There is also a thread or two in this forum discussing builds for RoJ hero teams.
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Mar 05, 2009, 06:57 PM // 18:57
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#4
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Some of us at PvX are trying to work on the different ideas of the current meta Smiteball/Rayway/Smiteway builds. There are like 40 out there and we're trying to define the most meta one and place it on our site. We may actually end up defining more than one, but I really hope we don't lol.
If you want to join in the conversation, here are two places where we're discussing it:
http://pvx.wikia.com/wiki/User:Karat...miteball_Ideas
http://pvx.wikia.com/wiki/Build_talk...vE_Meta_Tag.3F
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Mar 12, 2009, 11:04 AM // 11:04
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#5
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Pre-Searing Cadet
Join Date: Jan 2006
Location: Oregon, US
Guild: Zoso Knights of Evermore
Profession: N/Me
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I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.
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Mar 12, 2009, 03:43 PM // 15:43
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#6
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Furnace Stoker
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Quote:
Originally Posted by Munkeey
I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.
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I use animate bone minions myself, especially if you already bring Aotl for bone horrors. I would throw in enfeebling blood with 6 points to curse.
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Mar 13, 2009, 06:47 AM // 06:47
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#7
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Ascalonian Squire
Join Date: Aug 2008
Guild: [SCIO]
Profession: Mo/
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I use the PvX smiteway version, aka what brettM posted
+ Karate, I thought you were banned?
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Mar 14, 2009, 03:22 PM // 15:22
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#8
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Furnace Stoker
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Quote:
Originally Posted by Desmonthenes
I use the PvX smiteway version, aka what brettM posted
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The pvx version has good defense but dont use that for HM SoO since minions are not useful there. In SoO, get rid of the MM and replace with another RoJ monk, add a snare then you are set.
You can also use the 3-monk version for other areas and it will work well too. A MM would just make it safer especially if you are playing a caster.
Last edited by Daesu; Mar 14, 2009 at 03:26 PM // 15:26..
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Mar 14, 2009, 04:41 PM // 16:41
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#9
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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Quote:
Originally Posted by Desmonthenes
I use the PvX smiteway version, aka what brettM posted
+ Karate, I thought you were banned?
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I was banned? And the AoTL version is decent, but I think there are better ways to do it. I'm trying to find a way to combine minions with Necros using RoJ (like discordway), but the att splits are making it hard.
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Mar 16, 2009, 02:15 AM // 02:15
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#11
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Furnace Stoker
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Quote:
Originally Posted by Super Igor
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Only if you are playing a tank and holding aggro really well. Without a snare, your heroes like to cast RoJ on running targets and missing them.
And I rather have more [[Reversal of Damage] with smiter's boon. The purpose of bringing smiter's boon is to heal from reversal, smite hex, and smite condition, which the last monk in that build doesn't have enough of.
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Mar 16, 2009, 10:26 AM // 10:26
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#12
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Ascalonian Squire
Join Date: Jan 2009
Location: Europe
Guild: Glob of Ectospasm [GoE]
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how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
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Mar 16, 2009, 03:18 PM // 15:18
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#13
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Furnace Stoker
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Quote:
Originally Posted by Xhizors
how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
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Then you might as well just use discordway or sabway and save yourself the trouble of attribute splitting.
The reason for bringing a primary monk is to heal from smiter's boon while delivering damage with smite skills that cast on allies.
Last edited by Daesu; Mar 16, 2009 at 03:32 PM // 15:32..
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Mar 16, 2009, 07:50 PM // 19:50
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#14
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Ascalonian Squire
Join Date: Jan 2009
Location: Europe
Guild: Glob of Ectospasm [GoE]
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Quote:
Originally Posted by Daesu
Then you might as well just use discordway or sabway and save yourself the trouble of attribute splitting.
The reason for bringing a primary monk is to heal from smiter's boon while delivering damage with smite skills that cast on allies.
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i vqed a bit nf yesterday and used 3 N/mo´s with Roj which works very well better than sab in my opinion.
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Mar 16, 2009, 08:23 PM // 20:23
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#15
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Furnace Stoker
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Quote:
Originally Posted by Xhizors
i vqed a bit nf yesterday and used 3 N/mo´s with Roj which works very well better than sab in my opinion.
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"Working well" can be relative and since we are talking about pve, many things can work. If you want us to evaluate your build, then post it.
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Mar 16, 2009, 08:34 PM // 20:34
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#16
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Academy Page
Join Date: May 2008
Guild: Teh Dark Empire
Profession: R/
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It all depends on the situation and the type of team that you are playing in.
If you are doing something like Abaddon's Mouth Hardmode, then you'd want to bring the 3 necroes since energy denial from the Ether Seals would be a problem. Vanquishing some of the areas around ToA would also be difficult with 3 monks, since the mesmers there carry energy denial. Against physical classes and elementalists, 3 monk RoJway does just fine.
Also, take into account the team. Is the team full of physicals that will need lots of active healing? Then you'd be better off with 3 necroes. If you have a minion master as part of your party, the 3 monks can do support healing just fine.
Another suggestion to increase your survivability is to bring prots and a real healing spell. Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close. After a battle, if your health is at halfway, heroes refuse to use smiting skills. So you can either:
a) micromanage your heroes
b) add protection prayers and some heals
I prefer option b, since I'm very lazy =P
Basically, here are my builds (Not formatted, too lazy)
RoJ Monk Primary
Number 1 (Mo/E Smiting 12+2+1, Divine Favor 12+1)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Heaven's Delight
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 2 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Number 3 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)
Ray of Judgement
Reversal of Damage
Smite Condition
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy
Equipment:
Rune of Major Smiting, Rune of Minor Divine Favor, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Blessed Insignia x 5
40/40 Smite Set
RoJ Necromancer Primary
Number 1 (N/Mo Soul Reaping 8+2+1, Smiting 12, Healing 10)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Healing Ribbon
Patient Spirit
Castigation Signet
Number 2 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Number 3 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)
Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet
Equipment:
Rune of Major Soul Reaping, Rune of Vitae, Rune of Vitae, Rune of Vitae, Rune of Major Vigor
Tormentor's Insignia x 5
40/40 Smite Set
Last edited by Faye Aeris; Mar 16, 2009 at 09:26 PM // 21:26..
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Mar 16, 2009, 09:12 PM // 21:12
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#17
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Furnace Stoker
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Quote:
Originally Posted by Faye Aeris
Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close.
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Unless you are using this in a 4-man area, there is always a healer hench to help with the healing. I always try to bring Mhenlo and Lina along in EOTN HM with my RoJ team.
Healing from a smiter's boon primary monk build is not as bad since you get healed for about 84 health everytime they cast reversal or smite hex or smite condition on you at level 13 divine favor.
Looking at your build, it is probably doable to use 3 N/Mo if you dont mind a lower level RoJ for soul reaping. But you also need higher energy cost for the explicit casting of heal spells and you lose divine healing for a party wide heal (maybe add heal party?). You also lack a MM bomber as a soul reaping factory.
Last edited by Daesu; Mar 16, 2009 at 09:15 PM // 21:15..
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Mar 16, 2009, 09:24 PM // 21:24
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#18
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Academy Page
Join Date: May 2008
Guild: Teh Dark Empire
Profession: R/
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Yeah, I usually test out my builds by going into 8-man HM with just me and my heroes, and try to finish the vanquish. That's what I came up with, hate having to rely on henchmen to help.
A minion master would be a great idea for areas with corpses, but I just dislike having to rely on them; they lag behind the rest of the group, and become relatively useless at several areas and elite missions.
I don't like to rely on things o.O
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Mar 16, 2009, 10:20 PM // 22:20
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#19
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Forge Runner
Join Date: Apr 2008
Location: Texas
Guild: Reign of Judgment [RoJ]
Profession: Me/
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I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.
Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
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Mar 16, 2009, 11:14 PM // 23:14
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#20
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Furnace Stoker
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Quote:
Originally Posted by Karate Jesus
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It is almost like you are taking the discordway build and changing the elite to RoJ?
I can understand the need for all kinds of conditions and hexes for supporting Discordway, but you dont really have the same needs for RoJ. Also barbs is kind of wasted for supporting damage from low level bone minions unless you have a physical heavy team or you use fiends. There are usually fewer shamblings because of the high recharge of that skill.
You seem torn between using necro skills for damage or using smiting prayers. That is why you have only 11 to smiting.
You can market a build with high defenses and medium damage (i.e. sabway) or you can market a build with high damage and medium defenses (i.e. RoJ with primary monks as smiters). But it is harder to market one with high defenses and low damage even though it would still kill the pve mob, just over a longer period of time.
Last edited by Daesu; Mar 16, 2009 at 11:23 PM // 23:23..
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