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Old Mar 05, 2009, 12:14 AM // 00:14   #1
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Default Smiteball?

Ok, ive seen multiple posts about Smiteball not the HH build. I mean the hero build. Ever link if seen for pvxwiki.com has been empty. Can someone post the build or a link to it. I want to see what the difference between what im running is.
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Old Mar 05, 2009, 12:59 PM // 12:59   #2
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Build Team PvE Smiteway.

Is that what you're looking for? There is also a thread or two in this forum discussing builds for RoJ hero teams.
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Old Mar 05, 2009, 05:30 PM // 17:30   #3
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I don't know if this is what you are looking for, but give it a look:
http://www.guildwarsguru.com/forum/s...php?t=10344667
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Old Mar 05, 2009, 06:57 PM // 18:57   #4
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Some of us at PvX are trying to work on the different ideas of the current meta Smiteball/Rayway/Smiteway builds. There are like 40 out there and we're trying to define the most meta one and place it on our site. We may actually end up defining more than one, but I really hope we don't lol.

If you want to join in the conversation, here are two places where we're discussing it:
http://pvx.wikia.com/wiki/User:Karat...miteball_Ideas
http://pvx.wikia.com/wiki/Build_talk...vE_Meta_Tag.3F
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Old Mar 12, 2009, 11:04 AM // 11:04   #5
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I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.
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Old Mar 12, 2009, 03:43 PM // 15:43   #6
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Quote:
Originally Posted by Munkeey View Post
I've been running a variant of the build that BrettM posted and I was wondering, is there a distinct advantage of having the MM use animate bone horror instead of animate bone minions? Overall the build works great but you'd think having more bodies out on the floor for distraction and Death Nova would be helpful. Is it for the eng managment or is there something else that I'm not seeing. Thanks.
I use animate bone minions myself, especially if you already bring Aotl for bone horrors. I would throw in enfeebling blood with 6 points to curse.
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Old Mar 13, 2009, 06:47 AM // 06:47   #7
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I use the PvX smiteway version, aka what brettM posted

+ Karate, I thought you were banned?
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Old Mar 14, 2009, 03:22 PM // 15:22   #8
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Originally Posted by Desmonthenes View Post
I use the PvX smiteway version, aka what brettM posted
The pvx version has good defense but dont use that for HM SoO since minions are not useful there. In SoO, get rid of the MM and replace with another RoJ monk, add a snare then you are set.

You can also use the 3-monk version for other areas and it will work well too. A MM would just make it safer especially if you are playing a caster.

Last edited by Daesu; Mar 14, 2009 at 03:26 PM // 15:26..
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Old Mar 14, 2009, 04:41 PM // 16:41   #9
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Quote:
Originally Posted by Desmonthenes View Post
I use the PvX smiteway version, aka what brettM posted

+ Karate, I thought you were banned?
I was banned? And the AoTL version is decent, but I think there are better ways to do it. I'm trying to find a way to combine minions with Necros using RoJ (like discordway), but the att splits are making it hard.
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Old Mar 16, 2009, 12:49 AM // 00:49   #10
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I dont like the PvX one.

http://www.guildwarsguru.com/forum/s...php?t=10344667

Use this one, best variant of RoJ-way so far.
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Old Mar 16, 2009, 02:15 AM // 02:15   #11
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Originally Posted by Super Igor View Post
I dont like the PvX one.

http://www.guildwarsguru.com/forum/s...php?t=10344667

Use this one, best variant of RoJ-way so far.
Only if you are playing a tank and holding aggro really well. Without a snare, your heroes like to cast RoJ on running targets and missing them.

And I rather have more [[Reversal of Damage] with smiter's boon. The purpose of bringing smiter's boon is to heal from reversal, smite hex, and smite condition, which the last monk in that build doesn't have enough of.
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Old Mar 16, 2009, 10:26 AM // 10:26   #12
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how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
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Old Mar 16, 2009, 03:18 PM // 15:18   #13
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Originally Posted by Xhizors View Post
how about 3 N/Mo?
All with roj 2 MM´s one with deathnova.
Aegis,PS...
I mean Soulreaping ftw.
Then you might as well just use discordway or sabway and save yourself the trouble of attribute splitting.

The reason for bringing a primary monk is to heal from smiter's boon while delivering damage with smite skills that cast on allies.

Last edited by Daesu; Mar 16, 2009 at 03:32 PM // 15:32..
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Old Mar 16, 2009, 07:50 PM // 19:50   #14
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Originally Posted by Daesu View Post
Then you might as well just use discordway or sabway and save yourself the trouble of attribute splitting.

The reason for bringing a primary monk is to heal from smiter's boon while delivering damage with smite skills that cast on allies.
i vqed a bit nf yesterday and used 3 N/mo´s with Roj which works very well better than sab in my opinion.
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Old Mar 16, 2009, 08:23 PM // 20:23   #15
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Quote:
Originally Posted by Xhizors View Post
i vqed a bit nf yesterday and used 3 N/mo´s with Roj which works very well better than sab in my opinion.
"Working well" can be relative and since we are talking about pve, many things can work. If you want us to evaluate your build, then post it.
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Old Mar 16, 2009, 08:34 PM // 20:34   #16
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It all depends on the situation and the type of team that you are playing in.


If you are doing something like Abaddon's Mouth Hardmode, then you'd want to bring the 3 necroes since energy denial from the Ether Seals would be a problem. Vanquishing some of the areas around ToA would also be difficult with 3 monks, since the mesmers there carry energy denial. Against physical classes and elementalists, 3 monk RoJway does just fine.

Also, take into account the team. Is the team full of physicals that will need lots of active healing? Then you'd be better off with 3 necroes. If you have a minion master as part of your party, the 3 monks can do support healing just fine.

Another suggestion to increase your survivability is to bring prots and a real healing spell. Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close. After a battle, if your health is at halfway, heroes refuse to use smiting skills. So you can either:

a) micromanage your heroes
b) add protection prayers and some heals

I prefer option b, since I'm very lazy =P

Basically, here are my builds (Not formatted, too lazy)

RoJ Monk Primary

Number 1 (Mo/E Smiting 12+2+1, Divine Favor 12+1)


Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Heaven's Delight
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Number 2 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Number 3 (Mo/E Smiting 12+2+1, Divine Favor 10+1, Protection Prayers 8)

Ray of Judgement
Reversal of Damage
Smite Condition
Shield of Absorption
Protective Spirit
Smiter's Boon
Castigation Signet
Glyph of Lesser Energy

Equipment:

Rune of Major Smiting, Rune of Minor Divine Favor, Rune of Vitae, Rune of Vitae, Rune of Major Vigor

Blessed Insignia x 5

40/40 Smite Set

RoJ Necromancer Primary

Number 1 (N/Mo Soul Reaping 8+2+1, Smiting 12, Healing 10)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Healing Ribbon
Patient Spirit
Castigation Signet


Number 2 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet


Number 3 (N/Mo Soul Reaping 7+2+1, Smiting 12, Healing 8 Protection 8)

Ray of Judgement
Reversal of Damage
Smite Hex
Smite Condition
Jamei's Gaze
Protective Spirit
Shield of Absorption
Castigation Signet

Equipment:

Rune of Major Soul Reaping, Rune of Vitae, Rune of Vitae, Rune of Vitae, Rune of Major Vigor

Tormentor's Insignia x 5

40/40 Smite Set

Last edited by Faye Aeris; Mar 16, 2009 at 09:26 PM // 21:26..
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Old Mar 16, 2009, 09:12 PM // 21:12   #17
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Quote:
Originally Posted by Faye Aeris View Post
Heroes don't understand that they can use their smiting skills to heal, so they only use it when enemies are close.
Unless you are using this in a 4-man area, there is always a healer hench to help with the healing. I always try to bring Mhenlo and Lina along in EOTN HM with my RoJ team.

Healing from a smiter's boon primary monk build is not as bad since you get healed for about 84 health everytime they cast reversal or smite hex or smite condition on you at level 13 divine favor.

Looking at your build, it is probably doable to use 3 N/Mo if you dont mind a lower level RoJ for soul reaping. But you also need higher energy cost for the explicit casting of heal spells and you lose divine healing for a party wide heal (maybe add heal party?). You also lack a MM bomber as a soul reaping factory.

Last edited by Daesu; Mar 16, 2009 at 09:15 PM // 21:15..
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Old Mar 16, 2009, 09:24 PM // 21:24   #18
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Yeah, I usually test out my builds by going into 8-man HM with just me and my heroes, and try to finish the vanquish. That's what I came up with, hate having to rely on henchmen to help.

A minion master would be a great idea for areas with corpses, but I just dislike having to rely on them; they lag behind the rest of the group, and become relatively useless at several areas and elite missions.

I don't like to rely on things o.O
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Old Mar 16, 2009, 10:20 PM // 22:20   #19
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I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.

Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
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Old Mar 16, 2009, 11:14 PM // 23:14   #20
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Quote:
Originally Posted by Karate Jesus View Post
I've been taking a lot of suggestions from different places and submitted a build to PvXwiki that I think is a decent hybrid.

Let me know what you guys think:
http://pvx.wikia.com/wiki/Build:Team_-_Judgeway
It is almost like you are taking the discordway build and changing the elite to RoJ?

I can understand the need for all kinds of conditions and hexes for supporting Discordway, but you dont really have the same needs for RoJ. Also barbs is kind of wasted for supporting damage from low level bone minions unless you have a physical heavy team or you use fiends. There are usually fewer shamblings because of the high recharge of that skill.

You seem torn between using necro skills for damage or using smiting prayers. That is why you have only 11 to smiting.

You can market a build with high defenses and medium damage (i.e. sabway) or you can market a build with high damage and medium defenses (i.e. RoJ with primary monks as smiters). But it is harder to market one with high defenses and low damage even though it would still kill the pve mob, just over a longer period of time.

Last edited by Daesu; Mar 16, 2009 at 11:23 PM // 23:23..
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